Slot 20 instead of slot 16 would have only been 0.12 idols/hour difference. This is based on having all 23 crusader slots open though. I would think that if you have 1-3 fewer, you would want to subtract those slots from these results. > First sentence is "So now with the legendary it is easy to reach level cap before slowing down.". Please explain how my data does not apply to OP's question? > Yes what does his first sentence have to do with anything? I answered his question to the point using my own data. I hope you are not trolling but the words "reach level cap before slowing down" mean that crusaders are capped while still instakilling. > Reset at 775 and idols/min was about 0.14 worse than 735 or 705. > Slot 20 instead of slot 16 would have only been 0.12 idols/hour difference. While it's true that the difference is minor, that doesn't mean that the optimum is at any other point than math is showing us. We getting borred or not fitting whole runs in a day or wanting to run as far as we can are valid play modes but without any connection with optimum in idol farming, as OP requested. Your experiences and notes are valuable and interesting and for them I read these threads, but as they won't invalidate math they are an addition to the corrent answer, not a replacement. Idols per hour value beginning to decrease before reaching the cap (which can be observed from direct measurement) is explained probably by to lag or DPS not being able to instakill anymore. This is going to be different for everyone and changing with time as we get more idols and better gear and hopefully less lag. So the universal rule given by math is "reset as soon as you reach cap", which we ammend with our observations about our current situation. ![]() ![]() You quoted three people in that one quote so I'm not exactly sure what you're talking about or who you're talking to.
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